Showing posts with label Abstract Class. Show all posts
Showing posts with label Abstract Class. Show all posts

Monday, 5 March 2012

Interface vs Abstract class. The classic confusion

One of the mostly asked question in OOP is about choosing between an Interface and an Abstract class.  These two look pretty similar and it appears as if one could be used instead of another. So, which one should be most appropriate to use to lay out class designs?

These two things are similar, and both talk about abstraction, rather than concrete implementation. Both concepts are interpreted and inherited from the real world. But, there is a small difference in their purpose.

Interface talks about "What" functionality a particular kind of object should have, and, it doesn't care about exactly "How" these functionality should be implemented by the actual objects of those kind.

For example, let us consider a Vehicle object. A vehicle could be of any brand in the world. But, what are the core functionality of a vehicle? What would you expect from a vehicle while you try to purchase one? The very basic things you would expect would be:

It must start
It must run
It must break
It must accelerate
It must stop

So, how would you identify these "very basic" features for any vehicle in the OOP?

You already know it. You create an interface and put these functionality as some method signatures without definition. That is:

interface IVehicle
{
     void Start();
     void Run();
     void Accelerate();
     void Break();
     void Stop();
}

So, this basically describes what are the basic functionality that a vehicle (Any vehicle made by any manufacturer) should have. Now, how these functionality are going to be implemented? Well, It completely depends on the manufacturers. One particular kind of vehicle might start using a Remote control, and another might start with a Key. One might accelerate via an auto gear and another might accelerate via a manual gear. In OOP, these particular implementations are defined by the classes which implements the interface. The interface knows nothing about these concrete implementation and it is quite happy about that.

On the other hand, an "Abstract class" also talks about "What" functionality a particular kind of object should have, but, it may also talk about "How" a particular functionality is implemented.

Need an example? Here you go

Toyota makes cars and of course all of its cars have the very basic functionality that a vehicle should have. So, each car obviously implements the IVehicle interface. For now, let us assume Toyota makes cars based upon only two models, the Camry and the XCorolla. So, while laying out the Camry and XCorolla classes, they implement the IVehicle classes as follows:

class Camry : IVehicle
{
    public void Start()
    {
         //Starts with a Remote control
    }

    public void Run()
    {
         //Runs via a 2000CC Toyota engine
    }

    public void Accelerate()
    {
         //Accelerates via an Auto gear
    }

    public void Break()
    {
         //Breaks via an hydrolic break
    }

    public void Stop()
    {
         //Stops with a key, or a remote control
    }
}

class XCorolla: IVehicle
{
    public void Start()
    {
         //Starts with a Key

    }

    public void Run()
    {
         //Runs via a 1500CC Toyota engine

    }

    public void Accelerate()
    {
         //Accelerates via an Auto gear

    }

    public void Break()
    {
         //Breaks via an hydrolic break

    }

    public void Stop()
    {
         //Stops with a key

    }

}


Looks pretty good, but, wait a minute. The Camry and the XCorolla class both seem to be having a same implementation for Accelerate() and Break(), though, these two classes implement the other three functionality Start(), Run() and Stop() in different ways. So, as these two classes have a same implementation for the Accelerate() and Break() functionality, why shouldn't these be re-used?


The IVehicle interface could of-course be used in this case, but, it is not allowing to re-use the same functionality Accelerate() and Break(). So, how about using an Abstract class?

Let us help Toyota to improve their programs a bit, by creating an abstract class Car, that contains the common functional implementation for Accelerate and Break.

abstract class Car : IVehicle
{
    public abstract void Start();
    public abstract void Run();
    public abstract void Stop();
    
    public void Accelerate()
    {
         //Accelerates via an Auto gear
    }
    public void Break()
    {
         //Breaks via an hydrolic break
    }
}

As you see, the abstract class Car contains concrete implementations of Accelerate() and Break() function (They have method definition), but, abstract implementation of Start(), Run() and Stop() (They don't have method definition). Why two concrete implementations? Because, these two functions are the same for both Camry and the XCorolla classes. Why two abstract implementations? Because, these two function's concrete implementation are not same for Camry and XCorolla classes.

So now, the Camry and the XCorolla classes would be re-defined as follows:

class Camry : Car
{
     public void Start()
    {
         //Starts with a Remote control
    }
     public void Run()
    {
         //Runs via a 2000CC Toyota engine
    }
    public void Stop()
    {
         //Stops with a key, or a remote control
    }
}

class XCorolla: Car
{
     public void Start()
    {
         //Starts with a Key

    }
     public void Run()
    {
         //Runs via a 1500CC Toyota engine

    }
    public void Stop()
    {
         //Stops with a key

    }
}

This time, the Camry and the XCorolla classes don't include the definition of  Break() and Accelerate(), because, they inherit those from the abstract Car class.

To summarize, the purpose of abstract classes is not only to define abstraction between classes, but also to define concrete definition of functions which are common across the concrete implementation classes. Interfaces allow us to identify (Not implement) the functionality a particular kind of object where Abstract classes allows to both identify and implement the functionality across the objects, that increases re-usability and code manageability and allows to build better systems.

However, it doesn't mean that, all interfaces should be replaced with Abstract classes. Try to use Abstract classes wherever possible and wherever applicable, where use of Abstract classes allows you to increase code manageability and reuse.


Enjoy abstraction.

Tuesday, 21 February 2012

Abstract Class versus Interface

Abstract Class versus Interface

 

Introduction

In this article along with the demo project I will discuss Interfaces versus Abstract classes. The concept of Abstract classes and Interfaces is a bit confusing for beginners of Object Oriented programming. Therefore, I am trying to discuss the theoretical aspects of both the concepts and compare their usage. And finally I will demonstrate how to use them with C#.

Background

An Abstract class without any implementation just looks like an Interface; however there are lot of differences than similarities between an Abstract class and an Interface. Let's explain both concepts and compare their similarities and differences.

What is an Abstract Class?

An abstract class is a special kind of class that cannot be instantiated. So the question is why we need a class that cannot be instantiated? An abstract class is only to be sub-classed (inherited from). In other words, it only allows other classes to inherit from it but cannot be instantiated. The advantage is that it enforces certain hierarchies for all the subclasses. In simple words, it is a kind of contract that forces all the subclasses to carry on the same hierarchies or standards.

What is an Interface?

An interface is not a class. It is an entity that is defined by the word Interface. An interface has no implementation; it only has the signature or in other words, just the definition of the methods without the body. As one of the similarities to Abstract class, it is a contract that is used to define hierarchies for all subclasses or it defines specific set of methods and their arguments. The main difference between them is that a class can implement more than one interface but can only inherit from one abstract class. Since C# doesn’t support multiple inheritance, interfaces are used to implement multiple inheritance.

Both Together

When we create an interface, we are basically creating a set of methods without any implementation that must be overridden by the implemented classes. The advantage is that it provides a way for a class to be a part of two classes: one from inheritance hierarchy and one from the interface.
When we create an abstract class, we are creating a base class that might have one or more completed methods but at least one or more methods are left uncompleted and declared abstract. If all the methods of an abstract class are uncompleted then it is same as an interface. The purpose of an abstract class is to provide a base class definition for how a set of derived classes will work and then allow the programmers to fill the implementation in the derived classes.
There are some similarities and differences between an interface and an abstract class that I have arranged in a table for easier comparison:
Feature
Interface
Abstract class
Multiple inheritance
A class may inherit several interfaces.
A class may inherit only one abstract class.
Default implementation
An interface cannot provide any code, just the signature.
An abstract class can provide complete, default code and/or just the details that have to be overridden.
Access Modfiers An interface cannot have access modifiers for the subs, functions, properties etc everything is assumed as public An abstract class can contain access modifiers for the subs, functions, properties
Core VS Peripheral
Interfaces are used to define the peripheral abilities of a class. In other words both Human and Vehicle can inherit from a IMovable interface.
An abstract class defines the core identity of a class and there it is used for objects of the same type.
Homogeneity
If various implementations only share method signatures then it is better to use Interfaces.
If various implementations are of the same kind and use common behaviour or status then abstract class is better to use.
Speed
Requires more time to find the actual method in the corresponding classes.
Fast
Adding functionality (Versioning)
If we add a new method to an Interface then we have to track down all the implementations of the interface and define implementation for the new method.
If we add a new method to an abstract class then we have the option of providing default implementation and therefore all the existing code might work properly.
Fields and Constants No fields can be defined in interfaces An abstract class can have fields and constrants defined

Using the Code

Let me explain the code to make it a bit easier. There is an Employee abstract class and an IEmployee interface. Within the Abstract class and the Interface entity I am commenting on the differences between the artifacts.
I am testing both the Abstract class and the Interface by implementing objects from them. From the Employee abstract class, we have inherited one object: Emp_Fulltime. Similarly from IEmployee we have inherited one object: Emp_Fulltime2.
In the test code under the GUI, I am creating instances of both Emp_Fulltime and Emp_Fulltime2 and then setting their attributes and finally calling the calculateWage method of the objects.

Abstract Class Employee

 

using System;

namespace AbstractsANDInterfaces
{
    /// 

    /// Summary description for Employee.
    /// 
    
    public abstract class Employee
    {
        //we can have fields and properties 

        //in the Abstract class
        protected String id;
        protected String lname;
        protected String fname;

        //properties

        public abstract String ID
        {
            get;
            set;
        }

        public abstract String FirstName
        {
            get;
            set;
        }
        
        public abstract String LastName
        {
            get;
            set;
        }
        //completed methods

        public String Update()
        {
            return "Employee " + id + " " + 
                      lname + " " + fname + 
                      " updated";
        }
        //completed methods

        public String Add()
        {
            return "Employee " + id + " " + 
                      lname + " " + fname + 
                      " added";
        }
        //completed methods

        public String Delete()
        {
            return "Employee " + id + " " + 
                      lname + " " + fname + 
                      " deleted";
        }
        //completed methods

        public String Search()
        {
            return "Employee " + id + " " + 
                      lname + " " + fname + 
                      " found";
        }

        //abstract method that is different 

        //from Fulltime and Contractor
        //therefore i keep it uncompleted and 
        //let each implementation 
        //complete it the way they calculate the wage.

        public abstract String CalculateWage();
        
    }


}
 
 
 
 
 

Interface Employee

 

 

using System;


namespace AbstractsANDInterfaces
{
    /// <summary>

    /// Summary description for IEmployee.
    /// </summary>
    public interface IEmployee
    {
        //cannot have fields. uncommenting 

        //will raise error!        //        protected String id;        //        protected String lname;        //        protected String fname;

        //just signature of the properties 
        //and methods.
        //setting a rule or contract to be 
        //followed by implementations.

        String ID
        {
            get;
            set;
        }

        String FirstName
        {
            get;
            set;
        }
        
        String LastName
        {
            get;
            set;
        }
        
        // cannot have implementation

        // cannot have modifiers public 
        // etc all are assumed public
        // cannot have virtual

        String Update();

        String Add();

        String Delete();

        String Search();

        String CalculateWage();
    }
}

 

Inherited Objects

Emp_Fulltime:

using System;

namespace AbstractsANDInterfaces
{
    /// 

    /// Summary description for Emp_Fulltime.
    /// 
     
    //Inheriting from the Abstract class
    public class Emp_Fulltime : Employee
    {
        //uses all the properties of the 

        //Abstract class therefore no 
        //properties or fields here!

        public Emp_Fulltime()
        {
        }


        public override String ID
        {
            get

            {
                return id;
            }
            set
            {
                id = value;
            }
        }
        
        public override String FirstName
        {
            get

            {
                return fname;
            }
            set
            {
                fname = value;
            }
        }

        public override String LastName
        {
            get

            {
                return lname;
            }
            set
            {
                lname = value;
            }
        }

        //common methods that are 
        //implemented in the abstract class
        public new String Add()
        {
            return base.Add();
        }
        //common methods that are implemented 

        //in the abstract class
        public new String Delete()
        {
            return base.Delete();
        }
        //common methods that are implemented 

        //in the abstract class
        public new String Search()
        {
            return base.Search();
        }
        //common methods that are implemented 

        //in the abstract class
        public new String Update()
        {
            return base.Update();
        }
        
        //abstract method that is different 

        //from Fulltime and Contractor
        //therefore I override it here.
        public override String CalculateWage()
        {
            return "Full time employee " + 
                  base.fname + " is calculated " + 
                  "using the Abstract class...";
        }
    }
}
 
 
 
Emp_Fulltime2:
 
 
 
using System;

namespace AbstractsANDInterfaces
{
    /// 
    /// Summary description for Emp_fulltime2.

    /// 
    
    //Implementing the interface
    public class Emp_fulltime2 : IEmployee
    {
        //All the properties and 

        //fields are defined here!
        protected String id;
        protected String lname;
        protected String fname;

        public Emp_fulltime2()
        {
            //


            // TODO: Add constructor logic here
            //

        }

        public String ID
        {
            get

            {
                return id;
            }
            set
            {
                id = value;
            }
        }
        
        public String FirstName
        {
            get
            {
                return fname;
            }
            set

            {
                fname = value;
            }
        }

        public String LastName
        {
            get
            {
                return lname;
            }
            set
            {
                lname = value;
            }
        }

        //all the manipulations including Add,Delete, 

        //Search, Update, Calculate are done
        //within the object as there are not 
        //implementation in the Interface entity.
        public String Add()
        {
            return "Fulltime Employee " + 
                          fname + " added.";
        }

        public String Delete()
        {
            return "Fulltime Employee " + 
                        fname + " deleted.";
        }

        public String Search()
        {
            return "Fulltime Employee " + 
                       fname + " searched.";
        }

        public String Update()
        {
            return "Fulltime Employee " + 
                        fname + " updated.";
        }
        
        //if you change to Calculatewage(). 

        //Just small 'w' it will raise 
        //error as in interface
        //it is CalculateWage() with capital 'W'.
        public String CalculateWage()
        {
            return "Full time employee " + 
                  fname + " caluculated using " + 
                  "Interface.";
        }
    }
} 


Code for Testing

 

//This is the sub that tests both 
//implementations using Interface and Abstract
private void InterfaceExample_Click(object sender, 
                                System.EventArgs e)
{
    try

    {

        IEmployee emp;

        Emp_fulltime2 emp1 = new Emp_fulltime2();

        emp =  emp1;
        emp.ID = "2234";
        emp.FirstName= "Rahman" ;
        emp.LastName = "Mahmoodi" ;
        //call add method od the object

        MessageBox.Show(emp.Add().ToString());
        
        //call the CalculateWage method
        MessageBox.Show(emp.CalculateWage().ToString());


    }
    catch(Exception ex)
    {
        MessageBox.Show(ex.Message);
    }

}

private void cmdAbstractExample_Click(object sender, 
                                   System.EventArgs e)
{

    Employee emp;

    emp = new Emp_Fulltime();
    

    emp.ID = "2244";
    emp.FirstName= "Maria" ;
    emp.LastName = "Robinlius" ;
    MessageBox.Show(emp.Add().ToString());

    //call the CalculateWage method

    MessageBox.Show(emp.CalculateWage().ToString());

}
 

Conclusion

In the above examples, I have explained the differences between an abstract class and an interface. I have also implemented a demo project which uses both abstract class and interface and shows the differences in their implementation.